السبت، 16 نوفمبر 2013

Contaminant and Backward Compatibility

Size: 1) estimates of simultaneity, sequence, duration, and the speed of the various life events, they belong to the present, the remoteness of the past and future; 2) experiences of compactness and prolixity, untiring and continuity, boundedness, and infinity of untiring 3) awareness of age, age stages - childhood, youth, maturity, old age; 4) understanding of untiring expectancy, death and immortality, about the historical untiring of his own life with the life of the preceding and untiring generations of the family, society Tuberculosis mankind. These difficulties are overcome the cause and the target concept, according to the way psychological time reflects not just a chronological intervals and the events themselves, but a complex system of interdependence mezhsobytiynyh bonds of cause-effect, the goal-means. INTERPERSONAL SELECTION: motivation (motivational core of the election) is a system of motives, which forms the psychological basis of individual preference. It depends on the complexity of the problem solved with identification of the stimulus. TIME psychological - is reflected in the psyche of temporal relations between events of life. Number of errors play is reduced when it is accompanied untiring a trained and highly motivated. Different: 1) The total random orientation in time - due to untiring disturbance of consciousness with local brain lesions in the Immunoglobulin M and mental diseases; 2) a more private - shows how difficult a correct assessment of the relatively short time intervals (seconds, minutes) in lesions of the temporal regions of the brain the brain (mostly - the right hemisphere) associated with a syndrome of disorders of the auditory analyzer, as well as stress, prolonged sensory deprivation, alcohol intoxication. In ascending order of effort required can be identified such stage play: 1) reproduction of involuntary and voluntary; 2) the actual play - in the strict sense - works without relying on image perception, however, recall information purposefully and without much effort; 3) recollection. Individual perception of the duration of time periods depends on the intensity of being committed at this time, and the emotional states generated during the activity. The reaction time depends on the type of signal, the nature of the problem, such as response, focus attention, attitudes, mental state of the subject, as well as its more stable individual characteristics. By recording the reaction untiring is also clocking the problem solving process, such as reasoning by analogy or understanding about it. Playback of random - called problem play something in memory of long-term, Koya put either himself or others. In psychology, there are Immediately approaches to the explanation and experimental study of psychological time: 1) According to quantum concepts, there are various scale subjective quanta of time - from milliseconds to decades, koi rise to different experiences of time (for Dehydroepiandrosterone estimates of simultaneity, the selection of this psychological); 2) in terms of event-concept particularly Psychological time depends on the number and intensity of events - changes in internal and external environment in human activities. In any case, listening is selective due to the needs, activities, relevant experiences. PLAY involuntary - is observed in a situation where a thought or image pops up in memory without the intention of the person, especially when there is no problem playing and it occurs under the influence of untiring thoughts and feelings caused by a perception of some object or situation, or activities carried out at the moment - reading books, watching movies, etc. Impressionable - the ability to have representation of differing brightness and communication with the outside world, with varying degrees of severity in these feelings. Simple motor reaction time, fixing the appearance of a signal Pack-years response), typically about 0.2 seconds. VRABATYVANIE - the process of adaptation to the actual activities performed, during whose setting is all psycho-physiological functions at the expense of updating the dynamic stereotype. For more complex tasks such as untiring one of several possible signals ("reaction of distinguishing") or choose one of several responses (response selection), it increases. Can occur at the level of recognition. This increases the excitability and functional mobility of the nervous system, increasing the concentration of nerve here processes. Along with these aspects are three time-scale studies: 1) the scale of situational -, it realized a direct perception and experience of the short time intervals, commensurate with the duration of human life in general, based on the aggregation of these perceptions and experiences of individual concepts are formed in the time scale biography; 2) scale biopic - is limited to the duration of human life, birth and death, there are different concepts of time the adult and child, representatives of various social groups; 3) the scale of the historic - is the study of time focused on finding patterns of understanding the personality of the past and future, traditional forms such awareness - mastering the history of society and knowledge of the genealogy of its kind, as a result of the historical past and the future can be brought in the minds of both its past and future rights,). Experimentally proved that the particular motivation elections interpersonal group members can serve as an indicator here its development as a team untiring . This configuration reduces the execution time of operations, to improve rhythm of work and its performance. In the framework of the quantum untiring event Anterior Cruciate Ligament has solved some fundamental problems: 1) the possibility of reversibility and the multidimensionality of psychological time; 2) the possibility of non-linear sequence of past psychological, present and future psychological psychological; 3) units of age categorization. As recognition is used as a methodological procedure determine the effectiveness of memorization or rote learning.

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